1/13/2024 0 Comments Horizon zero dawn robots![]() They arrived in the Sirius star system and built a colony on one of the systems planets. Meanwhile, a private group, supposedly comprised of seventy-seven of the world's wealthiest individuals, known as Far Zenith escaped Earth via space travel. GAIA was aided by nine subroutines, one of which was HEPHAESTUS, in charge of producing and programming terraforming machines through a network of underground factories, known as Cauldrons Far Zenith Zero Dawn would see the development of an advanced artificial intelligence known as GAIA that would, in time, crack the machine swarm's encryption codes, deactivate them, and then re-seed the Earth with plant, animal, and human life. As work on the project began, humanity found itself in a full-fledged war with the machines, with Faro robots attacking every nation across the planet, without pause. Sobeck would propose Project Zero Dawn a way to ensure that life on Earth would continue after the swarm had consumed everything in the current era. Recognizing that stopping the swarm was not an option, Dr. She predicted that a mass extinction level event was soon to occur, with the estimated time till the entire planet was left utterly lifeless being a measly fifteen months. Sobeck quickly realized the gravity of the situation, concluding that there was no way to stop the swarm now that it had gone rogue. ![]() Elisabet Sobeck in hopes of containing the swarm permanently. Attempts to contain the growing threat failed one by one, and desperation eventually drove Ted Faro, the CEO of FAS, to meet with former employee Dr. In 2064, a " glitch" in the Faro machines broke out the established chain of command, turning them against their former masters and creating a single, fully independent swarm which answered only to itself. Horizon: Zero Dawn - The Frozen Wilds Review Even when using super computers, it would take about half a century of work, just to crack a single waveform. The entire Faro line used entangled polyphasic waveforms, rendering them virtually impenetrable against things like hackers, or malware. Additionally, the Scarab possessed an advanced hijacking ability which allowed it to override and shackle other combat machines to the cast network which guided the swarm, effectively defeating every automated opponent put against them the moment they set foot on the battlefield. When deployed, any machine lost in combat could be easily replaced by the interior foundries of the Titan-class Horus units, and the Scarab and Khopesh units could convert biomass to fuel the Horus and themselves, further increasing their already impressive formidability. At some point, FAS created the Chariot line, a brand of robotic war machines that came in the three models, consisting of the FAS-ACA3 Scarab, FAS-FSPS Khopesh, and the FAS-BOR7 Horus. While many players will likely not notice these " evolutions" and adaptations directly, the additional level of challenge that comes with them is sure to garner a few strategy changes.In the late 2040's, Faro Automated Solutions (or FAS) shifted its focus away from green robotics and devoted most of its resources to developing advanced machines built for combat. Even a little bit of additional armor over a Sawtooth's canisters can suddenly up the difficulty to a whole new level. As the player learns, so do the machines, forcing the player to constantly problem solve and stay alert if they want to succeed. These clever and subtle changes keep the machines in Horizon Zero Dawn feeling alive and real. These types of adaptations means that players cannot depend on one strategy throughout the entirety of their play-through. So don't expect to be able to one-shot a Watcher into the late game. They will likely stop right in front of the trap and look around before walking away from the trap. Should players prefer to use traps to ensnare their target, machines will start to become suspicious and avoid traps entirely. A similar adaptation can occur with traps. This change forces players to come down and kill the machine directly rather than taking a more long-range approach. If players often take the high ground and sneakily snipe out their target machines, the machine type will begin to avoid getting near high ledges. ![]() ![]() Additionally, machines will also adapt and become " smarter" based upon how Aloy approaches them. ![]()
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